viernes, 6 de marzo de 2015

Reflective essay

INTEGRATION OF ICT IN FOREIGN LANGUAGE TEACHING AND LEARNING

Learning how to use ICT’s in the foreign classroom is a matter of professional development that we teachers must experience and learn about it. In discussions in teaching languages and the role of ICT’s in the classroom, there is a tendency on accepting that teachers should train themselves on how to incorporate them and their advantages when it comes to learning. Nevertheless, I think that what we know now on this topic is just a drop in the sea of ICT’s and what they can offer.

First of all, I would like to say that ICT’s are not the solutions to every single trouble of teaching, and they can be used as well to teach in very odd ways. People could argue that they use ICT’s to promote learning in a classroom in a more dynamic way, even when they do exactly the same but in a computer. For instance, the use of “fill in the blank” exercises about grammar or filling the lyrics of a song by means of over-repeating it are good examples of not to use ICT’s. I think those practices are still concerned with grammar, accuracy in terms of language competence. This way of using ICT’s has been just a nicer way to do the same. In contrast, ICT’s can provide other spaces for learning, but they also required some teaching expertise both in Digital knowledge and language acquisition.

Furthermore, Using sound systems, computer games and other tools based on traditional stimulus-response work would kill the concept of the uses and possibilities in the classroom. Games are great examples of human interaction; nevertheless, Teachers do not know yet how to handle them. Many games are destroyed in terms of a good game to satisfy the demands of the “linguistic knowledge” or “linguistic purpose” of the game. This has to do with the perception of language learning and technology teacher have. I think that for developing initiatives like using computer games to foster learning, Teacher In this way, language teachers can have a pair project work with teachers of other subjects as computer science, so both can direct their classes in the same direction.

Learning how to create blogs as a means of information and source of teaching was the first step to avoid old misconceptions in my process. These blogs were especially useful to me in terms of having a space where I could share and check what I had done. In the future, I hope to use them as a source of learning experience and as a tool for students to catch the lesson they miss or share some other stuff that they could have found over a topic. However, using this tool only for giving more support to students’ process could foster students’ procrastination to physical classroom due to the fact that “everything is on the blog.” I would say that learning how to create something with ICT’s is not only learning about the process, but learning about the impact it can have in my classes.

Furthermore, Podcasts, videos and e-tivities that we discussed and created in class are other means to promote creative and critical thinking. We used to think that we only have the opportunity to face students with whether British or American speeches. Many of these audios presented artificial conversations or topics really out of the context. Podcasting our own voice or taking speeches about topics we decide to discuss in class can help students to reflect and analyze the discourses of “language perfection” and standard language”. Creativity can be fostered by the creation of own podcasts or blogs, etc. Also, creating videos that use their own speech recorded can help students to realize they can create as well material for contrasting their previous performance and how they progress through the time they study.

In my opinion, what we have learnt so far are good tools for implementing in language teaching. We can have a wide range of different materials created by ourselves and we do not have to depend on what is done or on what others said is good for learning. Podcasting, especially, is a great way to track oral production. This tool can help not only teachers to have their own material in class, but creating connections and evidences of students’ learning process to show parents. Videos can also contribute to this purpose.

On the other hand, I think that we have just started understanding the basis of what it could be done using ICT’s in the language classroom. I strongly agree that we have to start working with the implementation of ICT’s inside the classroom. In fact, what we know now covers just some aspects of creating material for language learning. There are still boundaries for the uses of IDT’s; for example, using video games to foster learning and not just putting a grammar based class on a game.

In the same fashion, Teachers should deepen their knowledge about ICT’s in the classroom, not only for using them for making material, but for facilitating virtual environments to learn a language. Using some virtual tools as podcasting, creating videos and E-tivities are just the beginning of a process that should evolve by the time. The teacher should past from the perspective of being just users of programs and imagine the possibilities of any of these gadgets for learning, to properly create those ones. This will implicate that teachers should learn a language and also they should have some skills in programming languages. Despite the challenges this represents, I think it is necessary to change the paradigm on teachers only as users, but as creators in all senses.


In conclusion, ICT’s are a field open to explore and that must be explored by teachers and students. From now and on, In order to work on teaching through content, I would like to go deepen in the concepts of what a game is and how games can contribute learning since this is an issue that increases more and more in our society. Also, I would like to explore the creation and use of videos in the classroom; I would love to create more interactive videos or more professional videos to have more interactive interactions among students, teachers and the video

jueves, 26 de febrero de 2015

E-tivity using a podcast



Name of the E-tivity
Podcasting- Summary
Purpose
Students will summarize the interactive tools in one podcast where they have to mention what they learnt.
Students will explain main characteristics of programs and uses of technology in classroom
Type and number of participants
Young adult students on a B1-B2 language level course(teaching program)
Structure, layout, and materials
1.    The teacher will give students the instructions about the length and topics that students may take into account for the podcast
2.    Each student will have a personal meeting with the teacher to decide what he/she wants to talk about in the podcast.
3.    Students will take two sessions to work independently; however, the teacher will be available for them if there is any doubt.
4.    When everybody finishes his/her work, students will meet to share what they did.
E-moderators time
This Task will take 4 hours of class
E-moderators actions
















Students Time
The teacher will serve as a guide for students, but now it is up to their autonomous work.
1.    At the beginning, the teacher will have the time to share his opinion about the topic and ask students about what they want to make the podcast about
2.    The teacher will have personal meetings with students to give them advices or ideas. He is now a
3.    The teacher will give students turns to present what they did. The teacher will lead a feedback discussion on the podcasts.

This activity will take 4 hours (two sessions of class)
Students Actions
Students will have to work independently and autonomously. They have to:
1.    Take into account all topics and interactive tools explored on the course and decide about what they want to share.
2.    Meet the teacher for advices or ideas about arranging the podcast together.

3.    Present to partners the final product and tell a little bit why they decided to did
Evaluation




Podcast Script



4 TOOLS TO BOOST LANGUAGE LEARNING IN THE CLASSROOM
last week, New York City School Chancellor Carmen Fariña announced that the city will expand its dual language offerings, making no less than 40 such programs available to K-12 students. According to the New York Times, the programs will primarily aim to get students reading, writing, and talking proficiently in both English and Spanish, with additional offerings available in Japanese, Chinese, French, and Haitian-Creole.
Bans on bilingual education grew in part out of fear that immigrant students would not learn English if given the option to continue speaking in their native language —​ an argument shot down by Yale University linguistic professor Claire Bowern, who recently penned an essay where she set out to dispel that notion with evidence that children of immigrants become fluent in a country's major language within a generation. Bowern additionally argued that bilingual education is beneficial for all students, not just the affluent.
Growing evidence also shows that learning more than one language can be an asset to developmental growth and attention spans. Researchers at York University in Toronto recently published a study finding that learning to juggle two languages in your mind actually strengthens the brain's functions and improves attention.
With states becoming more open to bilingual education, how can schools easily adapt? Luckily, a number of online resources exist to help boost language learning in the classroom.
Early Lingo Total Immersion Bundle

This bundle of four apps teaching four languages (French, English, Italian, and Spanish). Early Lingo introduces students to two characters, Jojo and Lulu, as they go on adventures in the park and on the farm. In these various locations, students are pushed to learn language through interactive games.

Rosetta Stone Arcade Academy
Popular among older language learners, Rosetta stone has branched out to create a tool that is both informative and fun for the K-12 demographic. Arcade Academy specifically focuses on teaching students Spanish. Minigames with a retro, 8-bit look set the stage as students learn a new language and work to defeat an evil villain. The app, which is free, comes with 12 games that have 120 variations.
Duolingo
Another gamified option, Duolingo helps teach Spanish, French, German, Italian, Portuguese, Dutch, Irish, Danish, and Swedish. The key to this program is it utilizes effective mini-lesson strategies that build on our natural desire to learn. You earn points for correct answers and you race against the clock — all techniques that children enjoy. The program is available on iOS, Android and Windows Phone. The best part It's 100% free for schools.
Mango Languages
This language learning platform offers instruction in over 60 languages — including Swahili! In this data-driven era, teachers and administrators will appreciate the tool's tracking system, which allows educators to check in and see which languages students are using the most. Mango Languages focuses on four components of language learning: vocabulary, pronunciation, grammar, and culture. The last one is particularly important one, as students shouldn't just memorize a new language but also understand where it's coming from.



                     [i]


[i] http://www.educationdive.com/news/4-tools-to-boost-language-learning-in-the-classroom/355303/

E-tivity using a digital story



Name of the E-tivity
Loving my country

Purpose
Students will reflect on how they value their country
Students will be able to understand and recognize language spoken
Type and number of participants
Teenage students on a A2-B1 language level course
Structure, layout, and materials
1.    The teacher will introduce the topic. Some key questions would be: if you have to give a price about whatever you do, how much would it be?
2.    The teacher will display some photos of Colombia and put a value of them. Students must explain why they put what they put.
3.    Teacher will show them a videos about how carnivals in Colombia; and open discussion will be set.
4.    Students will have to write now a paragraph about what ideas they have changed during the time of this lesson.
E-moderators time
This Task will take 2 hours of class
E-moderators actions
















Students Time
This class is concerned to the use of language written and spoken, then the teacher should be here the guide and the one to give the word.
1.    At the beginning, the teacher will have the time to share his opinion about the topic and get students into the mood about the topic.
2.    In the conversation the teacher should let students talk more than he does, but he has to hold the conversation.
3.    The teacher will be an assistant in the writing process of students. He must give the guidelines to write the paragraph

This activity will take 2 hours (one session of class)
Students Actions
For understanding everything they have to do:
1.    Students must be attentive on teacher’s explanation and what he wanted students to talk. At this point, students are expected to ask as many questions as possible
2.    When speaking and discussing, students are encouraged to participate actively on all topics to be carried out.
3.    Students must follow teacher guidelines to write their own thoughts. They should work cooperatively.
Evaluation